“and that skill is always a class skill for you” - does “always” have any meaning in Pathfinder? The Next CEO of Stack OverflowDo ranks gained in a class count for purposes of enabling class skill bonus in another class?Class skill +3, when you have 1 rank in that skillDoes every specialization of Craft you take get the class skill bonus, or just the first?Why is Survival not a class skill for animals?Class Skill and Skill Focus as requirement for featHow does Seoni have the skill bonuses listed for her at 1st level?Languages and the Linguistics skill in PathfinderFeats that make Intimidate a class skillWhat happens when you obtain a skill/talent that you already have?If you roll a natural 1 for a skill check, is that a critical failure?
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“and that skill is always a class skill for you” - does “always” have any meaning in Pathfinder?
The Next CEO of Stack OverflowDo ranks gained in a class count for purposes of enabling class skill bonus in another class?Class skill +3, when you have 1 rank in that skillDoes every specialization of Craft you take get the class skill bonus, or just the first?Why is Survival not a class skill for animals?Class Skill and Skill Focus as requirement for featHow does Seoni have the skill bonuses listed for her at 1st level?Languages and the Linguistics skill in PathfinderFeats that make Intimidate a class skillWhat happens when you obtain a skill/talent that you already have?If you roll a natural 1 for a skill check, is that a critical failure?
$begingroup$
Many traits and (some feats, if my memory is right) have this rule written in them. For example:
Trap Finder
Benefit(s): You gain a +1 trait bonus on Disable Device checks, and that skill is always a class skill for you. In addition, you can use Disable Device to disarm magic traps, like a rogue.
Emphasis mine.
I'm unsure about the "always" word. Back in the days of 3.5, if you were spending points on cross-class skills, you got ½ of a rank per skill point spent. Thus, abilities that made a skill an always class skill was very usable for characters wanting to multiclass or take PrC.
In Pathfinder, only effect of skill being a class skill is +3 bonus. Thus, there is no sense to say that skill is always a class skill, right? It either is or is not?
Is there any meaning, rules-wise, to this always word in such rules? Am I forgetting something that makes it meaningful? Or is it but a reminiscent of D&D 3.5 era?
pathfinder skills character-advancement
$endgroup$
add a comment |
$begingroup$
Many traits and (some feats, if my memory is right) have this rule written in them. For example:
Trap Finder
Benefit(s): You gain a +1 trait bonus on Disable Device checks, and that skill is always a class skill for you. In addition, you can use Disable Device to disarm magic traps, like a rogue.
Emphasis mine.
I'm unsure about the "always" word. Back in the days of 3.5, if you were spending points on cross-class skills, you got ½ of a rank per skill point spent. Thus, abilities that made a skill an always class skill was very usable for characters wanting to multiclass or take PrC.
In Pathfinder, only effect of skill being a class skill is +3 bonus. Thus, there is no sense to say that skill is always a class skill, right? It either is or is not?
Is there any meaning, rules-wise, to this always word in such rules? Am I forgetting something that makes it meaningful? Or is it but a reminiscent of D&D 3.5 era?
pathfinder skills character-advancement
$endgroup$
add a comment |
$begingroup$
Many traits and (some feats, if my memory is right) have this rule written in them. For example:
Trap Finder
Benefit(s): You gain a +1 trait bonus on Disable Device checks, and that skill is always a class skill for you. In addition, you can use Disable Device to disarm magic traps, like a rogue.
Emphasis mine.
I'm unsure about the "always" word. Back in the days of 3.5, if you were spending points on cross-class skills, you got ½ of a rank per skill point spent. Thus, abilities that made a skill an always class skill was very usable for characters wanting to multiclass or take PrC.
In Pathfinder, only effect of skill being a class skill is +3 bonus. Thus, there is no sense to say that skill is always a class skill, right? It either is or is not?
Is there any meaning, rules-wise, to this always word in such rules? Am I forgetting something that makes it meaningful? Or is it but a reminiscent of D&D 3.5 era?
pathfinder skills character-advancement
$endgroup$
Many traits and (some feats, if my memory is right) have this rule written in them. For example:
Trap Finder
Benefit(s): You gain a +1 trait bonus on Disable Device checks, and that skill is always a class skill for you. In addition, you can use Disable Device to disarm magic traps, like a rogue.
Emphasis mine.
I'm unsure about the "always" word. Back in the days of 3.5, if you were spending points on cross-class skills, you got ½ of a rank per skill point spent. Thus, abilities that made a skill an always class skill was very usable for characters wanting to multiclass or take PrC.
In Pathfinder, only effect of skill being a class skill is +3 bonus. Thus, there is no sense to say that skill is always a class skill, right? It either is or is not?
Is there any meaning, rules-wise, to this always word in such rules? Am I forgetting something that makes it meaningful? Or is it but a reminiscent of D&D 3.5 era?
pathfinder skills character-advancement
pathfinder skills character-advancement
edited 14 hours ago
Mołot
asked 14 hours ago
MołotMołot
7,04514068
7,04514068
add a comment |
add a comment |
1 Answer
1
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$begingroup$
That word is only there because of certain rules were changed between 3.5 and Pathfinder, such as how class skills work and how multiclassing works, and they needed to clarify that the skill is a class skill regardless of your class(es). It has no actual effect, if a skill is a class skill, it is a class skill regardless of your classes and other mechanics, and there are no mechanics that make it not be a class skill for you.
However, there are archetypes that change your class skills for that class, and saying that this always count as a class skill should bypass a possible removal from an archetype. There are many examples of this, but to name one, the Urban Bloodrager removes some skills from their list of class skills:
Class Skills: An urban bloodrager adds Diplomacy (Cha), Knowledge (local) (Int), Linguistics (Int), and Profession (Wis) as class skills, and removes Handle Animal (Cha), Knowledge (nature) (Int), and Survival (Wis).
$endgroup$
$begingroup$
Good point! I didn't thought about archetypes removing skills. +1 for now, and I'll accept if nothing more appears here in about a day.
$endgroup$
– Mołot
14 hours ago
add a comment |
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$begingroup$
That word is only there because of certain rules were changed between 3.5 and Pathfinder, such as how class skills work and how multiclassing works, and they needed to clarify that the skill is a class skill regardless of your class(es). It has no actual effect, if a skill is a class skill, it is a class skill regardless of your classes and other mechanics, and there are no mechanics that make it not be a class skill for you.
However, there are archetypes that change your class skills for that class, and saying that this always count as a class skill should bypass a possible removal from an archetype. There are many examples of this, but to name one, the Urban Bloodrager removes some skills from their list of class skills:
Class Skills: An urban bloodrager adds Diplomacy (Cha), Knowledge (local) (Int), Linguistics (Int), and Profession (Wis) as class skills, and removes Handle Animal (Cha), Knowledge (nature) (Int), and Survival (Wis).
$endgroup$
$begingroup$
Good point! I didn't thought about archetypes removing skills. +1 for now, and I'll accept if nothing more appears here in about a day.
$endgroup$
– Mołot
14 hours ago
add a comment |
$begingroup$
That word is only there because of certain rules were changed between 3.5 and Pathfinder, such as how class skills work and how multiclassing works, and they needed to clarify that the skill is a class skill regardless of your class(es). It has no actual effect, if a skill is a class skill, it is a class skill regardless of your classes and other mechanics, and there are no mechanics that make it not be a class skill for you.
However, there are archetypes that change your class skills for that class, and saying that this always count as a class skill should bypass a possible removal from an archetype. There are many examples of this, but to name one, the Urban Bloodrager removes some skills from their list of class skills:
Class Skills: An urban bloodrager adds Diplomacy (Cha), Knowledge (local) (Int), Linguistics (Int), and Profession (Wis) as class skills, and removes Handle Animal (Cha), Knowledge (nature) (Int), and Survival (Wis).
$endgroup$
$begingroup$
Good point! I didn't thought about archetypes removing skills. +1 for now, and I'll accept if nothing more appears here in about a day.
$endgroup$
– Mołot
14 hours ago
add a comment |
$begingroup$
That word is only there because of certain rules were changed between 3.5 and Pathfinder, such as how class skills work and how multiclassing works, and they needed to clarify that the skill is a class skill regardless of your class(es). It has no actual effect, if a skill is a class skill, it is a class skill regardless of your classes and other mechanics, and there are no mechanics that make it not be a class skill for you.
However, there are archetypes that change your class skills for that class, and saying that this always count as a class skill should bypass a possible removal from an archetype. There are many examples of this, but to name one, the Urban Bloodrager removes some skills from their list of class skills:
Class Skills: An urban bloodrager adds Diplomacy (Cha), Knowledge (local) (Int), Linguistics (Int), and Profession (Wis) as class skills, and removes Handle Animal (Cha), Knowledge (nature) (Int), and Survival (Wis).
$endgroup$
That word is only there because of certain rules were changed between 3.5 and Pathfinder, such as how class skills work and how multiclassing works, and they needed to clarify that the skill is a class skill regardless of your class(es). It has no actual effect, if a skill is a class skill, it is a class skill regardless of your classes and other mechanics, and there are no mechanics that make it not be a class skill for you.
However, there are archetypes that change your class skills for that class, and saying that this always count as a class skill should bypass a possible removal from an archetype. There are many examples of this, but to name one, the Urban Bloodrager removes some skills from their list of class skills:
Class Skills: An urban bloodrager adds Diplomacy (Cha), Knowledge (local) (Int), Linguistics (Int), and Profession (Wis) as class skills, and removes Handle Animal (Cha), Knowledge (nature) (Int), and Survival (Wis).
answered 14 hours ago
ShadowKrasShadowKras
52.2k374137
52.2k374137
$begingroup$
Good point! I didn't thought about archetypes removing skills. +1 for now, and I'll accept if nothing more appears here in about a day.
$endgroup$
– Mołot
14 hours ago
add a comment |
$begingroup$
Good point! I didn't thought about archetypes removing skills. +1 for now, and I'll accept if nothing more appears here in about a day.
$endgroup$
– Mołot
14 hours ago
$begingroup$
Good point! I didn't thought about archetypes removing skills. +1 for now, and I'll accept if nothing more appears here in about a day.
$endgroup$
– Mołot
14 hours ago
$begingroup$
Good point! I didn't thought about archetypes removing skills. +1 for now, and I'll accept if nothing more appears here in about a day.
$endgroup$
– Mołot
14 hours ago
add a comment |
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