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Does increasing your ability score affect your main stat?
The Next CEO of Stack OverflowHow does becoming undead interact with constitution increases?Melee Necromancer feats?Does an Undead with Wild Shape gain a Constitution score during Wild Shape?Is a custom race with an armour bonus based on two ability score modifiers imbalanced?How do I deal with my character's role in our party being overtaken by other PCs?Does “Ability modifier damage” always include all bonuses?Are racial stat bonuses every level or just once at creation?When failing an ability check, can a player's skill score be reduced as a consequence?How effective in combat regarding damage output could a Dexterity-based Barbarian be?Is my homebrew “Created Human” race balanced?
$begingroup$
The title might be confusing, I’m not really sure how to word it...
I’m making a half orc character. It says that he gets ability score increases on Strength and Constitution.
Does that just mean that his ability score in Athletics (determined by Strength) goes up but not his main Strength stat?
Or does it mean that his Strength stat goes up, changing the ability score anyway?
dnd-5e ability-scores half-orc
New contributor
$endgroup$
add a comment |
$begingroup$
The title might be confusing, I’m not really sure how to word it...
I’m making a half orc character. It says that he gets ability score increases on Strength and Constitution.
Does that just mean that his ability score in Athletics (determined by Strength) goes up but not his main Strength stat?
Or does it mean that his Strength stat goes up, changing the ability score anyway?
dnd-5e ability-scores half-orc
New contributor
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$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
$endgroup$
– V2Blast
5 hours ago
add a comment |
$begingroup$
The title might be confusing, I’m not really sure how to word it...
I’m making a half orc character. It says that he gets ability score increases on Strength and Constitution.
Does that just mean that his ability score in Athletics (determined by Strength) goes up but not his main Strength stat?
Or does it mean that his Strength stat goes up, changing the ability score anyway?
dnd-5e ability-scores half-orc
New contributor
$endgroup$
The title might be confusing, I’m not really sure how to word it...
I’m making a half orc character. It says that he gets ability score increases on Strength and Constitution.
Does that just mean that his ability score in Athletics (determined by Strength) goes up but not his main Strength stat?
Or does it mean that his Strength stat goes up, changing the ability score anyway?
dnd-5e ability-scores half-orc
dnd-5e ability-scores half-orc
New contributor
New contributor
edited 7 hours ago
SevenSidedDie♦
209k32669950
209k32669950
New contributor
asked 7 hours ago
KingSillySmilezKingSillySmilez
562
562
New contributor
New contributor
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Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
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– V2Blast
5 hours ago
add a comment |
$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
$endgroup$
– V2Blast
5 hours ago
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Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
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– V2Blast
5 hours ago
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Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
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2 Answers
2
active
oldest
votes
$begingroup$
You only have six ability scores -- you have modifiers for each ability score (like strength) and modifiers for each skill (like athletics). When you create a character, you'll choose initial values for each of your six abilities (either by rolling dice, or using point buy, or using the standard array). The race you choose will modify some or all of those values, and as you level up you'll be eventually able to increase those values.
Your score in any one particular ability determines your modifier for that ability (subtract ten, divide by two, round down).
- Example(STR 17): 17-10, divide by two 3.5, modifier = 3
Your modifier for skills are equal to your modifier for the relevant ability, plus your proficiency bonus if you're proficient in it.
So for example, let's say your starting strength was 15 at character creation, plus 2 from half orc. So at level 1 you'd write "17" as your strength and "+3" as your strength modifier. Your proficiency bonus at level 1 is always "+2", so your athletics modifier is either "+3" or "+5", depending on whether you chose athletics as one of your initial skill proficiencies.
Your skill modifiers are constantly "updated" to match the relevant ability modifier, so if later on your strength goes from 17 to 18, those +3 modifiers all become +4.
New contributor
$endgroup$
1
$begingroup$
This makes much more sense thank you!!!
$endgroup$
– KingSillySmilez
7 hours ago
$begingroup$
@Medix2 I made that edit, good catch.
$endgroup$
– KorvinStarmast
6 hours ago
add a comment |
$begingroup$
Your ability scores are what your main stats are called. Numbers for things such as Athletics and Acrobatics are called skills. To reference the Player's Handbook (see page 175) on using ability scores
Each of a creature's abilities has a score. a number that defines the magnitude of that ability. An ability score is not just a measure of innate capabilities, but also encompasses a creature's training and competence in activities related to that ability.
To also reference the PHB (page 176)
Each ability covers a broad range of capabilities, including skills that a character or a monster can be proficient in. A skill represents a specific aspect of an ability score, and an individual's proficiency in a skill demonstrates a focus on that aspect.
When your half-orc description tells you that your ability score in Strength increases, your main stat called "Strength" increases (to a maximum of 20), not your Athletics skill. However, because your Strength is higher, the modifier given to both your Strength and your Athletics rolls increases.
Ssee the table on Basic Rules, p. 9:
$beginarrayc
hline
textbfScore & textbfModifier \
hline
1 & -5 \
2–3 & -4 \
4–5 & -3 \
6–7 & -2 \
8–9 & -1 \
10–11 & +0 \
12–13 & +1 \
14–15 & +2 \
16–17 & +3 \
18–19 & +4 \
20–21 & +5 \
vdots & vdots \
hline
endarray
$
Hope this helps!
New contributor
$endgroup$
$begingroup$
Oh!! I get it now,, thank you so much!!
$endgroup$
– KingSillySmilez
7 hours ago
$begingroup$
Ah--I think you made that edit as I was leaving the comment. Deleting now.
$endgroup$
– nitsua60♦
4 hours ago
$begingroup$
well, I was editing it when you left the comment, so I added it to the edit
$endgroup$
– Smart_TJ
4 hours ago
add a comment |
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2 Answers
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active
oldest
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2 Answers
2
active
oldest
votes
active
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$begingroup$
You only have six ability scores -- you have modifiers for each ability score (like strength) and modifiers for each skill (like athletics). When you create a character, you'll choose initial values for each of your six abilities (either by rolling dice, or using point buy, or using the standard array). The race you choose will modify some or all of those values, and as you level up you'll be eventually able to increase those values.
Your score in any one particular ability determines your modifier for that ability (subtract ten, divide by two, round down).
- Example(STR 17): 17-10, divide by two 3.5, modifier = 3
Your modifier for skills are equal to your modifier for the relevant ability, plus your proficiency bonus if you're proficient in it.
So for example, let's say your starting strength was 15 at character creation, plus 2 from half orc. So at level 1 you'd write "17" as your strength and "+3" as your strength modifier. Your proficiency bonus at level 1 is always "+2", so your athletics modifier is either "+3" or "+5", depending on whether you chose athletics as one of your initial skill proficiencies.
Your skill modifiers are constantly "updated" to match the relevant ability modifier, so if later on your strength goes from 17 to 18, those +3 modifiers all become +4.
New contributor
$endgroup$
1
$begingroup$
This makes much more sense thank you!!!
$endgroup$
– KingSillySmilez
7 hours ago
$begingroup$
@Medix2 I made that edit, good catch.
$endgroup$
– KorvinStarmast
6 hours ago
add a comment |
$begingroup$
You only have six ability scores -- you have modifiers for each ability score (like strength) and modifiers for each skill (like athletics). When you create a character, you'll choose initial values for each of your six abilities (either by rolling dice, or using point buy, or using the standard array). The race you choose will modify some or all of those values, and as you level up you'll be eventually able to increase those values.
Your score in any one particular ability determines your modifier for that ability (subtract ten, divide by two, round down).
- Example(STR 17): 17-10, divide by two 3.5, modifier = 3
Your modifier for skills are equal to your modifier for the relevant ability, plus your proficiency bonus if you're proficient in it.
So for example, let's say your starting strength was 15 at character creation, plus 2 from half orc. So at level 1 you'd write "17" as your strength and "+3" as your strength modifier. Your proficiency bonus at level 1 is always "+2", so your athletics modifier is either "+3" or "+5", depending on whether you chose athletics as one of your initial skill proficiencies.
Your skill modifiers are constantly "updated" to match the relevant ability modifier, so if later on your strength goes from 17 to 18, those +3 modifiers all become +4.
New contributor
$endgroup$
1
$begingroup$
This makes much more sense thank you!!!
$endgroup$
– KingSillySmilez
7 hours ago
$begingroup$
@Medix2 I made that edit, good catch.
$endgroup$
– KorvinStarmast
6 hours ago
add a comment |
$begingroup$
You only have six ability scores -- you have modifiers for each ability score (like strength) and modifiers for each skill (like athletics). When you create a character, you'll choose initial values for each of your six abilities (either by rolling dice, or using point buy, or using the standard array). The race you choose will modify some or all of those values, and as you level up you'll be eventually able to increase those values.
Your score in any one particular ability determines your modifier for that ability (subtract ten, divide by two, round down).
- Example(STR 17): 17-10, divide by two 3.5, modifier = 3
Your modifier for skills are equal to your modifier for the relevant ability, plus your proficiency bonus if you're proficient in it.
So for example, let's say your starting strength was 15 at character creation, plus 2 from half orc. So at level 1 you'd write "17" as your strength and "+3" as your strength modifier. Your proficiency bonus at level 1 is always "+2", so your athletics modifier is either "+3" or "+5", depending on whether you chose athletics as one of your initial skill proficiencies.
Your skill modifiers are constantly "updated" to match the relevant ability modifier, so if later on your strength goes from 17 to 18, those +3 modifiers all become +4.
New contributor
$endgroup$
You only have six ability scores -- you have modifiers for each ability score (like strength) and modifiers for each skill (like athletics). When you create a character, you'll choose initial values for each of your six abilities (either by rolling dice, or using point buy, or using the standard array). The race you choose will modify some or all of those values, and as you level up you'll be eventually able to increase those values.
Your score in any one particular ability determines your modifier for that ability (subtract ten, divide by two, round down).
- Example(STR 17): 17-10, divide by two 3.5, modifier = 3
Your modifier for skills are equal to your modifier for the relevant ability, plus your proficiency bonus if you're proficient in it.
So for example, let's say your starting strength was 15 at character creation, plus 2 from half orc. So at level 1 you'd write "17" as your strength and "+3" as your strength modifier. Your proficiency bonus at level 1 is always "+2", so your athletics modifier is either "+3" or "+5", depending on whether you chose athletics as one of your initial skill proficiencies.
Your skill modifiers are constantly "updated" to match the relevant ability modifier, so if later on your strength goes from 17 to 18, those +3 modifiers all become +4.
New contributor
edited 6 hours ago
KorvinStarmast
82.7k20257444
82.7k20257444
New contributor
answered 7 hours ago
C. MartinC. Martin
1392
1392
New contributor
New contributor
1
$begingroup$
This makes much more sense thank you!!!
$endgroup$
– KingSillySmilez
7 hours ago
$begingroup$
@Medix2 I made that edit, good catch.
$endgroup$
– KorvinStarmast
6 hours ago
add a comment |
1
$begingroup$
This makes much more sense thank you!!!
$endgroup$
– KingSillySmilez
7 hours ago
$begingroup$
@Medix2 I made that edit, good catch.
$endgroup$
– KorvinStarmast
6 hours ago
1
1
$begingroup$
This makes much more sense thank you!!!
$endgroup$
– KingSillySmilez
7 hours ago
$begingroup$
This makes much more sense thank you!!!
$endgroup$
– KingSillySmilez
7 hours ago
$begingroup$
@Medix2 I made that edit, good catch.
$endgroup$
– KorvinStarmast
6 hours ago
$begingroup$
@Medix2 I made that edit, good catch.
$endgroup$
– KorvinStarmast
6 hours ago
add a comment |
$begingroup$
Your ability scores are what your main stats are called. Numbers for things such as Athletics and Acrobatics are called skills. To reference the Player's Handbook (see page 175) on using ability scores
Each of a creature's abilities has a score. a number that defines the magnitude of that ability. An ability score is not just a measure of innate capabilities, but also encompasses a creature's training and competence in activities related to that ability.
To also reference the PHB (page 176)
Each ability covers a broad range of capabilities, including skills that a character or a monster can be proficient in. A skill represents a specific aspect of an ability score, and an individual's proficiency in a skill demonstrates a focus on that aspect.
When your half-orc description tells you that your ability score in Strength increases, your main stat called "Strength" increases (to a maximum of 20), not your Athletics skill. However, because your Strength is higher, the modifier given to both your Strength and your Athletics rolls increases.
Ssee the table on Basic Rules, p. 9:
$beginarrayc
hline
textbfScore & textbfModifier \
hline
1 & -5 \
2–3 & -4 \
4–5 & -3 \
6–7 & -2 \
8–9 & -1 \
10–11 & +0 \
12–13 & +1 \
14–15 & +2 \
16–17 & +3 \
18–19 & +4 \
20–21 & +5 \
vdots & vdots \
hline
endarray
$
Hope this helps!
New contributor
$endgroup$
$begingroup$
Oh!! I get it now,, thank you so much!!
$endgroup$
– KingSillySmilez
7 hours ago
$begingroup$
Ah--I think you made that edit as I was leaving the comment. Deleting now.
$endgroup$
– nitsua60♦
4 hours ago
$begingroup$
well, I was editing it when you left the comment, so I added it to the edit
$endgroup$
– Smart_TJ
4 hours ago
add a comment |
$begingroup$
Your ability scores are what your main stats are called. Numbers for things such as Athletics and Acrobatics are called skills. To reference the Player's Handbook (see page 175) on using ability scores
Each of a creature's abilities has a score. a number that defines the magnitude of that ability. An ability score is not just a measure of innate capabilities, but also encompasses a creature's training and competence in activities related to that ability.
To also reference the PHB (page 176)
Each ability covers a broad range of capabilities, including skills that a character or a monster can be proficient in. A skill represents a specific aspect of an ability score, and an individual's proficiency in a skill demonstrates a focus on that aspect.
When your half-orc description tells you that your ability score in Strength increases, your main stat called "Strength" increases (to a maximum of 20), not your Athletics skill. However, because your Strength is higher, the modifier given to both your Strength and your Athletics rolls increases.
Ssee the table on Basic Rules, p. 9:
$beginarrayc
hline
textbfScore & textbfModifier \
hline
1 & -5 \
2–3 & -4 \
4–5 & -3 \
6–7 & -2 \
8–9 & -1 \
10–11 & +0 \
12–13 & +1 \
14–15 & +2 \
16–17 & +3 \
18–19 & +4 \
20–21 & +5 \
vdots & vdots \
hline
endarray
$
Hope this helps!
New contributor
$endgroup$
$begingroup$
Oh!! I get it now,, thank you so much!!
$endgroup$
– KingSillySmilez
7 hours ago
$begingroup$
Ah--I think you made that edit as I was leaving the comment. Deleting now.
$endgroup$
– nitsua60♦
4 hours ago
$begingroup$
well, I was editing it when you left the comment, so I added it to the edit
$endgroup$
– Smart_TJ
4 hours ago
add a comment |
$begingroup$
Your ability scores are what your main stats are called. Numbers for things such as Athletics and Acrobatics are called skills. To reference the Player's Handbook (see page 175) on using ability scores
Each of a creature's abilities has a score. a number that defines the magnitude of that ability. An ability score is not just a measure of innate capabilities, but also encompasses a creature's training and competence in activities related to that ability.
To also reference the PHB (page 176)
Each ability covers a broad range of capabilities, including skills that a character or a monster can be proficient in. A skill represents a specific aspect of an ability score, and an individual's proficiency in a skill demonstrates a focus on that aspect.
When your half-orc description tells you that your ability score in Strength increases, your main stat called "Strength" increases (to a maximum of 20), not your Athletics skill. However, because your Strength is higher, the modifier given to both your Strength and your Athletics rolls increases.
Ssee the table on Basic Rules, p. 9:
$beginarrayc
hline
textbfScore & textbfModifier \
hline
1 & -5 \
2–3 & -4 \
4–5 & -3 \
6–7 & -2 \
8–9 & -1 \
10–11 & +0 \
12–13 & +1 \
14–15 & +2 \
16–17 & +3 \
18–19 & +4 \
20–21 & +5 \
vdots & vdots \
hline
endarray
$
Hope this helps!
New contributor
$endgroup$
Your ability scores are what your main stats are called. Numbers for things such as Athletics and Acrobatics are called skills. To reference the Player's Handbook (see page 175) on using ability scores
Each of a creature's abilities has a score. a number that defines the magnitude of that ability. An ability score is not just a measure of innate capabilities, but also encompasses a creature's training and competence in activities related to that ability.
To also reference the PHB (page 176)
Each ability covers a broad range of capabilities, including skills that a character or a monster can be proficient in. A skill represents a specific aspect of an ability score, and an individual's proficiency in a skill demonstrates a focus on that aspect.
When your half-orc description tells you that your ability score in Strength increases, your main stat called "Strength" increases (to a maximum of 20), not your Athletics skill. However, because your Strength is higher, the modifier given to both your Strength and your Athletics rolls increases.
Ssee the table on Basic Rules, p. 9:
$beginarrayc
hline
textbfScore & textbfModifier \
hline
1 & -5 \
2–3 & -4 \
4–5 & -3 \
6–7 & -2 \
8–9 & -1 \
10–11 & +0 \
12–13 & +1 \
14–15 & +2 \
16–17 & +3 \
18–19 & +4 \
20–21 & +5 \
vdots & vdots \
hline
endarray
$
Hope this helps!
New contributor
edited 4 hours ago
doppelgreener♦
32.6k11137231
32.6k11137231
New contributor
answered 7 hours ago
Smart_TJSmart_TJ
28213
28213
New contributor
New contributor
$begingroup$
Oh!! I get it now,, thank you so much!!
$endgroup$
– KingSillySmilez
7 hours ago
$begingroup$
Ah--I think you made that edit as I was leaving the comment. Deleting now.
$endgroup$
– nitsua60♦
4 hours ago
$begingroup$
well, I was editing it when you left the comment, so I added it to the edit
$endgroup$
– Smart_TJ
4 hours ago
add a comment |
$begingroup$
Oh!! I get it now,, thank you so much!!
$endgroup$
– KingSillySmilez
7 hours ago
$begingroup$
Ah--I think you made that edit as I was leaving the comment. Deleting now.
$endgroup$
– nitsua60♦
4 hours ago
$begingroup$
well, I was editing it when you left the comment, so I added it to the edit
$endgroup$
– Smart_TJ
4 hours ago
$begingroup$
Oh!! I get it now,, thank you so much!!
$endgroup$
– KingSillySmilez
7 hours ago
$begingroup$
Oh!! I get it now,, thank you so much!!
$endgroup$
– KingSillySmilez
7 hours ago
$begingroup$
Ah--I think you made that edit as I was leaving the comment. Deleting now.
$endgroup$
– nitsua60♦
4 hours ago
$begingroup$
Ah--I think you made that edit as I was leaving the comment. Deleting now.
$endgroup$
– nitsua60♦
4 hours ago
$begingroup$
well, I was editing it when you left the comment, so I added it to the edit
$endgroup$
– Smart_TJ
4 hours ago
$begingroup$
well, I was editing it when you left the comment, so I added it to the edit
$endgroup$
– Smart_TJ
4 hours ago
add a comment |
KingSillySmilez is a new contributor. Be nice, and check out our Code of Conduct.
KingSillySmilez is a new contributor. Be nice, and check out our Code of Conduct.
KingSillySmilez is a new contributor. Be nice, and check out our Code of Conduct.
KingSillySmilez is a new contributor. Be nice, and check out our Code of Conduct.
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– V2Blast
5 hours ago