Beveled cylinder cutout The Next CEO of Stack OverflowEquirectangular world-map UV layoutHard surface modeling on cylinderBeveled Plane Not CircularRadius on beveled curve incorrectBevel inside cylinderHow do you create a rounded, inset beveled edge?How to make a beveled cutout in a sphere?Intersection of beveled curve objectModeling a beveled transition between multiple shapesRound beveled text

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Beveled cylinder cutout
The Next CEO of Stack OverflowEquirectangular world-map UV layoutHard surface modeling on cylinderBeveled Plane Not CircularRadius on beveled curve incorrectBevel inside cylinderHow do you create a rounded, inset beveled edge?How to make a beveled cutout in a sphere?Intersection of beveled curve objectModeling a beveled transition between multiple shapesRound beveled text
$begingroup$
Despite being more proficient in Blender than last time, I'm still struggling with round shapes. Currently I'm working on a small part of a model - a fluid intake. However, I can't seem to create a beveled cutout without breaking the round shape of the base cylinder.
Leaving the edges (see picture) unbeveled isn't an option either, as it will leave the hole as an deformed blob.
How can I solve this?
modeling geometry subdivision-surface bevel
$endgroup$
add a comment |
$begingroup$
Despite being more proficient in Blender than last time, I'm still struggling with round shapes. Currently I'm working on a small part of a model - a fluid intake. However, I can't seem to create a beveled cutout without breaking the round shape of the base cylinder.
Leaving the edges (see picture) unbeveled isn't an option either, as it will leave the hole as an deformed blob.
How can I solve this?
modeling geometry subdivision-surface bevel
$endgroup$
add a comment |
$begingroup$
Despite being more proficient in Blender than last time, I'm still struggling with round shapes. Currently I'm working on a small part of a model - a fluid intake. However, I can't seem to create a beveled cutout without breaking the round shape of the base cylinder.
Leaving the edges (see picture) unbeveled isn't an option either, as it will leave the hole as an deformed blob.
How can I solve this?
modeling geometry subdivision-surface bevel
$endgroup$
Despite being more proficient in Blender than last time, I'm still struggling with round shapes. Currently I'm working on a small part of a model - a fluid intake. However, I can't seem to create a beveled cutout without breaking the round shape of the base cylinder.
Leaving the edges (see picture) unbeveled isn't an option either, as it will leave the hole as an deformed blob.
How can I solve this?
modeling geometry subdivision-surface bevel
modeling geometry subdivision-surface bevel
edited 2 hours ago
Ismir_Egal
asked 11 hours ago


Ismir_EgalIsmir_Egal
216
216
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add a comment |
2 Answers
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$begingroup$
It seems hard to do it with a 16 vertices cylinder and with Bevel modifier. But here is a hand-made topology on a 32 vertices cylinder that seems to works:
$endgroup$
add a comment |
$begingroup$
[Blender 2.80] I made an object similar to yours and discovered that applying a bevel to the edges "did" distort the walls of the cylinder when "all" surrounding edges were selected at once. So I tried to apply the bevel to the edges in stages. First I beveled the 2 bottom edges (.05 amount), then just the sides and lastly the top edges and it worked... with just one division bevel. I tried it again with a second window (same staged process). This time I applied 2 bevel divisions and found that the corners were not well done. But, with some manual refacing it worked. It wasn't elegant, but it worked. This may or may not work for your needs. And, I hope this is what you were referring to?
$endgroup$
add a comment |
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2 Answers
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active
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2 Answers
2
active
oldest
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$begingroup$
It seems hard to do it with a 16 vertices cylinder and with Bevel modifier. But here is a hand-made topology on a 32 vertices cylinder that seems to works:
$endgroup$
add a comment |
$begingroup$
It seems hard to do it with a 16 vertices cylinder and with Bevel modifier. But here is a hand-made topology on a 32 vertices cylinder that seems to works:
$endgroup$
add a comment |
$begingroup$
It seems hard to do it with a 16 vertices cylinder and with Bevel modifier. But here is a hand-made topology on a 32 vertices cylinder that seems to works:
$endgroup$
It seems hard to do it with a 16 vertices cylinder and with Bevel modifier. But here is a hand-made topology on a 32 vertices cylinder that seems to works:
answered 8 hours ago
moonbootsmoonboots
13.7k21025
13.7k21025
add a comment |
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$begingroup$
[Blender 2.80] I made an object similar to yours and discovered that applying a bevel to the edges "did" distort the walls of the cylinder when "all" surrounding edges were selected at once. So I tried to apply the bevel to the edges in stages. First I beveled the 2 bottom edges (.05 amount), then just the sides and lastly the top edges and it worked... with just one division bevel. I tried it again with a second window (same staged process). This time I applied 2 bevel divisions and found that the corners were not well done. But, with some manual refacing it worked. It wasn't elegant, but it worked. This may or may not work for your needs. And, I hope this is what you were referring to?
$endgroup$
add a comment |
$begingroup$
[Blender 2.80] I made an object similar to yours and discovered that applying a bevel to the edges "did" distort the walls of the cylinder when "all" surrounding edges were selected at once. So I tried to apply the bevel to the edges in stages. First I beveled the 2 bottom edges (.05 amount), then just the sides and lastly the top edges and it worked... with just one division bevel. I tried it again with a second window (same staged process). This time I applied 2 bevel divisions and found that the corners were not well done. But, with some manual refacing it worked. It wasn't elegant, but it worked. This may or may not work for your needs. And, I hope this is what you were referring to?
$endgroup$
add a comment |
$begingroup$
[Blender 2.80] I made an object similar to yours and discovered that applying a bevel to the edges "did" distort the walls of the cylinder when "all" surrounding edges were selected at once. So I tried to apply the bevel to the edges in stages. First I beveled the 2 bottom edges (.05 amount), then just the sides and lastly the top edges and it worked... with just one division bevel. I tried it again with a second window (same staged process). This time I applied 2 bevel divisions and found that the corners were not well done. But, with some manual refacing it worked. It wasn't elegant, but it worked. This may or may not work for your needs. And, I hope this is what you were referring to?
$endgroup$
[Blender 2.80] I made an object similar to yours and discovered that applying a bevel to the edges "did" distort the walls of the cylinder when "all" surrounding edges were selected at once. So I tried to apply the bevel to the edges in stages. First I beveled the 2 bottom edges (.05 amount), then just the sides and lastly the top edges and it worked... with just one division bevel. I tried it again with a second window (same staged process). This time I applied 2 bevel divisions and found that the corners were not well done. But, with some manual refacing it worked. It wasn't elegant, but it worked. This may or may not work for your needs. And, I hope this is what you were referring to?
answered 8 hours ago
invisibleinvisible
562
562
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