Minecraft Executing if more than 500 entities The Next CEO of Stack OverflowHow to execute at a player holding a specific item in Minecraft?How does one make a lightning sword in vanilla Minecraft?Minecraft - How do i find the item tag?How to target entities relative to the executor in scoreboard operations?My command for minecraft executing a command at an entity won't workHow to Testfor Players with more than 100 of a Specific Itemminecraft Aquatic [1.13], execute can't find any entitiesMinecraft 1.13: conditionally apply effect when player holds specific itemHow to test for any mob death w/o scoreboardCan somebody help me with the execute commands in Minecraft?

TikZ: How to reverse arrow direction without switching start/end point?

"misplaced omit" error when >centering columns

How is this set of matrices closed under multiplication?

Rotate a column

Grabbing quick drinks

Bartok - Syncopation (1): Meaning of notes in between Grand Staff

Where does this common spurious transmission come from? Is there a quality difference?

Why did CATV standarize in 75 ohms and everyone else in 50?

Won the lottery - how do I keep the money?

Reference request: Grassmannian and Plucker coordinates in type B, C, D

Unclear about dynamic binding

Why is the US ranked as #45 in Press Freedom ratings, despite its extremely permissive free speech laws?

Is the D&D universe the same as the Forgotten Realms universe?

WOW air has ceased operation, can I get my tickets refunded?

How did people program for Consoles with multiple CPUs?

How to edit “Name” property in GCI output?

Does increasing your ability score affect your main stat?

A Man With a Stainless Steel Endoskeleton (like The Terminator) Fighting Cloaked Aliens Only He Can See

Is it convenient to ask the journal's editor for two additional days to complete a review?

Why, when going from special to general relativity, do we just replace partial derivatives with covariant derivatives?

Would this house-rule that treats advantage as a +1 to the roll instead (and disadvantage as -1) and allows them to stack be balanced?

Is there always a complete, orthogonal set of unitary matrices?

Would a grinding machine be a simple and workable propulsion system for an interplanetary spacecraft?

How to get from Geneva Airport to Metabief, Doubs, France by public transport?



Minecraft Executing if more than 500 entities



The Next CEO of Stack OverflowHow to execute at a player holding a specific item in Minecraft?How does one make a lightning sword in vanilla Minecraft?Minecraft - How do i find the item tag?How to target entities relative to the executor in scoreboard operations?My command for minecraft executing a command at an entity won't workHow to Testfor Players with more than 100 of a Specific Itemminecraft Aquatic [1.13], execute can't find any entitiesMinecraft 1.13: conditionally apply effect when player holds specific itemHow to test for any mob death w/o scoreboardCan somebody help me with the execute commands in Minecraft?










1















I'm trying to create a command on my Minecraft realm that kills all items if there are more than 500 items. My only issue is, I can't figure out how to test for any specific number of items, much less more than. I'm wondering if there is any way to do this in a single execute command, without need for scoreboards, that just execute if there are 500 of a specific entity. I have tried this:



/execute if entity @e[type=item,limit=500] run kill @e[type=item]


I know why this wouldn't work, but it was the only thing I could think of. I couldn't find anything on the Minecraft wiki for it, nor could I find any questions about it. Is it possible to do this?










share|improve this question


























    1















    I'm trying to create a command on my Minecraft realm that kills all items if there are more than 500 items. My only issue is, I can't figure out how to test for any specific number of items, much less more than. I'm wondering if there is any way to do this in a single execute command, without need for scoreboards, that just execute if there are 500 of a specific entity. I have tried this:



    /execute if entity @e[type=item,limit=500] run kill @e[type=item]


    I know why this wouldn't work, but it was the only thing I could think of. I couldn't find anything on the Minecraft wiki for it, nor could I find any questions about it. Is it possible to do this?










    share|improve this question
























      1












      1








      1








      I'm trying to create a command on my Minecraft realm that kills all items if there are more than 500 items. My only issue is, I can't figure out how to test for any specific number of items, much less more than. I'm wondering if there is any way to do this in a single execute command, without need for scoreboards, that just execute if there are 500 of a specific entity. I have tried this:



      /execute if entity @e[type=item,limit=500] run kill @e[type=item]


      I know why this wouldn't work, but it was the only thing I could think of. I couldn't find anything on the Minecraft wiki for it, nor could I find any questions about it. Is it possible to do this?










      share|improve this question














      I'm trying to create a command on my Minecraft realm that kills all items if there are more than 500 items. My only issue is, I can't figure out how to test for any specific number of items, much less more than. I'm wondering if there is any way to do this in a single execute command, without need for scoreboards, that just execute if there are 500 of a specific entity. I have tried this:



      /execute if entity @e[type=item,limit=500] run kill @e[type=item]


      I know why this wouldn't work, but it was the only thing I could think of. I couldn't find anything on the Minecraft wiki for it, nor could I find any questions about it. Is it possible to do this?







      minecraft minecraft-commands






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked 12 hours ago









      MeowlMeowl

      4715




      4715




















          1 Answer
          1






          active

          oldest

          votes


















          2














          In the past, you would first reset a scoreboard, then make every item entity increase the scoreboard by 1. Nowadays, you can do it more lag-friendly and without a reset:



          /execute store result score PlayerName scoreboardName if entity @e[type=item]


          The execute command's purpose is usually to do something conditionally or under different circumstances, but here you don't want to do anything for these item entities, you just want to know their amount. So you can omit run and the chained command.



          Now you have the amount of players in the scoreboard "scoreboardName" for the player "PlayerName" (doesn't even have to be a real player) and can do things with that number, for example killing all items if there are more than 500:



          /execute if score PlayerName scoreboardName matches 500.. run kill @e[type=item]





          share|improve this answer























            Your Answer








            StackExchange.ready(function()
            var channelOptions =
            tags: "".split(" "),
            id: "41"
            ;
            initTagRenderer("".split(" "), "".split(" "), channelOptions);

            StackExchange.using("externalEditor", function()
            // Have to fire editor after snippets, if snippets enabled
            if (StackExchange.settings.snippets.snippetsEnabled)
            StackExchange.using("snippets", function()
            createEditor();
            );

            else
            createEditor();

            );

            function createEditor()
            StackExchange.prepareEditor(
            heartbeatType: 'answer',
            autoActivateHeartbeat: false,
            convertImagesToLinks: false,
            noModals: true,
            showLowRepImageUploadWarning: true,
            reputationToPostImages: null,
            bindNavPrevention: true,
            postfix: "",
            imageUploader:
            brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
            contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
            allowUrls: true
            ,
            noCode: true, onDemand: true,
            discardSelector: ".discard-answer"
            ,immediatelyShowMarkdownHelp:true
            );



            );













            draft saved

            draft discarded


















            StackExchange.ready(
            function ()
            StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fgaming.stackexchange.com%2fquestions%2f348388%2fminecraft-executing-if-more-than-500-entities%23new-answer', 'question_page');

            );

            Post as a guest















            Required, but never shown

























            1 Answer
            1






            active

            oldest

            votes








            1 Answer
            1






            active

            oldest

            votes









            active

            oldest

            votes






            active

            oldest

            votes









            2














            In the past, you would first reset a scoreboard, then make every item entity increase the scoreboard by 1. Nowadays, you can do it more lag-friendly and without a reset:



            /execute store result score PlayerName scoreboardName if entity @e[type=item]


            The execute command's purpose is usually to do something conditionally or under different circumstances, but here you don't want to do anything for these item entities, you just want to know their amount. So you can omit run and the chained command.



            Now you have the amount of players in the scoreboard "scoreboardName" for the player "PlayerName" (doesn't even have to be a real player) and can do things with that number, for example killing all items if there are more than 500:



            /execute if score PlayerName scoreboardName matches 500.. run kill @e[type=item]





            share|improve this answer



























              2














              In the past, you would first reset a scoreboard, then make every item entity increase the scoreboard by 1. Nowadays, you can do it more lag-friendly and without a reset:



              /execute store result score PlayerName scoreboardName if entity @e[type=item]


              The execute command's purpose is usually to do something conditionally or under different circumstances, but here you don't want to do anything for these item entities, you just want to know their amount. So you can omit run and the chained command.



              Now you have the amount of players in the scoreboard "scoreboardName" for the player "PlayerName" (doesn't even have to be a real player) and can do things with that number, for example killing all items if there are more than 500:



              /execute if score PlayerName scoreboardName matches 500.. run kill @e[type=item]





              share|improve this answer

























                2












                2








                2







                In the past, you would first reset a scoreboard, then make every item entity increase the scoreboard by 1. Nowadays, you can do it more lag-friendly and without a reset:



                /execute store result score PlayerName scoreboardName if entity @e[type=item]


                The execute command's purpose is usually to do something conditionally or under different circumstances, but here you don't want to do anything for these item entities, you just want to know their amount. So you can omit run and the chained command.



                Now you have the amount of players in the scoreboard "scoreboardName" for the player "PlayerName" (doesn't even have to be a real player) and can do things with that number, for example killing all items if there are more than 500:



                /execute if score PlayerName scoreboardName matches 500.. run kill @e[type=item]





                share|improve this answer













                In the past, you would first reset a scoreboard, then make every item entity increase the scoreboard by 1. Nowadays, you can do it more lag-friendly and without a reset:



                /execute store result score PlayerName scoreboardName if entity @e[type=item]


                The execute command's purpose is usually to do something conditionally or under different circumstances, but here you don't want to do anything for these item entities, you just want to know their amount. So you can omit run and the chained command.



                Now you have the amount of players in the scoreboard "scoreboardName" for the player "PlayerName" (doesn't even have to be a real player) and can do things with that number, for example killing all items if there are more than 500:



                /execute if score PlayerName scoreboardName matches 500.. run kill @e[type=item]






                share|improve this answer












                share|improve this answer



                share|improve this answer










                answered 10 hours ago









                Fabian RölingFabian Röling

                6,17731339




                6,17731339



























                    draft saved

                    draft discarded
















































                    Thanks for contributing an answer to Arqade!


                    • Please be sure to answer the question. Provide details and share your research!

                    But avoid


                    • Asking for help, clarification, or responding to other answers.

                    • Making statements based on opinion; back them up with references or personal experience.

                    To learn more, see our tips on writing great answers.




                    draft saved


                    draft discarded














                    StackExchange.ready(
                    function ()
                    StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fgaming.stackexchange.com%2fquestions%2f348388%2fminecraft-executing-if-more-than-500-entities%23new-answer', 'question_page');

                    );

                    Post as a guest















                    Required, but never shown





















































                    Required, but never shown














                    Required, but never shown












                    Required, but never shown







                    Required, but never shown

































                    Required, but never shown














                    Required, but never shown












                    Required, but never shown







                    Required, but never shown







                    Popular posts from this blog

                    Styletc

                    Tórshavn Kliima | Partnerstääden | Luke uk diar | Nawigatsjuun62° 1′ N, 6° 46′ W62° 1′ 0″ N, 6° 46′ 0″ WWMOTórshavn